In a new video on his YouTube channel, Obsidian studio design director Josh Sawyer dug into how he thinks about difficulty ...
Cole Wehrle tells me that Buried Giant Studios is the key to producing bigger, better, faster board games, and he has PLENTY ...
And the reception was what he expected.
Game Rant on MSN
Kingdom Come: Deliverance 2 design director responds to players who find the game too hard
In an interview with Game Rant, Kingdom Come: Deliverance 2 design director Viktor Bocan explains why the game was never ...
Russian developer ZeptoLab has launched an international, online competition for game designers, appropriately titled the Game Designer Challenge. The contest challenges professional and amateur ...
One of board gaming's biggest designers leaves one of its most revered publishers, and we're getting more Arcs out of the ...
Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
Joining a discussion among devs on X, Pocketpair CEO Takuro Mizobe recently shared some tidbits about how the company hires ...
A former Bethesda employee has shared his reasons for why Starfield wasn’t the hit it should’ve been and why he left the ...
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