Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
It may be hard to believe, but this August will be eight years since the release of the original GeForce RTX GPUs. Over time, matrix math accelerators have come to consume more and more of our GPU ...
Microsoft has released DirectX 12 Agility SDK 1.619, introducing Shader Model 6.9 alongside new Direct3D 12 and DXR 1.2 features in a stable form for developers. The update enhances ray tracing ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
In context: Shader Execution Reordering significantly reduces the performance cost of ray tracing and path tracing in games such as Alan Wake 2 and Indiana Jones and the Great Circle on recent Nvidia ...
Last month, Microsoft announced it is bringing Advanced Shader Delivery (ASD) for Windows to PC gamers via the latest AgilitySDK 1.619 release. The feature was originally unveiled by Microsoft's ...
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features. For ...