Three researchers from Georgia Tech's School of Interactive Computing (IC)—Cindy Lin, Lynn Dombrowski, and Shaowen Bardzell—were selected to present their paper at the highly selective Aarhus ...
This graph represents all possible choices a player can make in a simple text game visualized as 36 choice nodes in 15 trees. This project falls under narrative modeling and generation, search, ...
Pursue research on areas of the significant anticipated growth of funding and economically disruptive technologies. Currently funded research by the faculty members of the Electrical Engineering and ...
College of Computing faculty and students are engaged in ground-breaking, multi-disciplinary research across campus, and through the Institute of Computing and Cybersystems and other Michigan Tech ...
The College of Computing is pleased to present the Infinite Loop Journal for Undergraduate Research and Applied Computing. The online journal aims to serve as a premier platform for showcasing the ...
Researchers at the Nano Life Science Institute (WPI-NanoLSI), Kanazawa University, report in Small, on how short peptides self-assemble linearly on atomically-thick solid surfaces, such as graphite ...
Human-Computer Interaction (HCI) is a multidisciplinary field that explores the design, evaluation and implementation of interactive computing systems for human use. Traditionally rooted in the ...
Exploring and advancing technologies—the Internet, social software, hand-held and wearable devices, touch and gestural interfaces, the Internet of Things, virtual reality, and more—to create useful, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
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