Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
Rain World won over fans of indie games back in 2017 with its unique environments, procedural creature animation, and dynamic world. Now VIDEOCULT is back with a new expansion, poised to take Rain ...
Square Enix held a lengthy presentation at GDC in Japan this week, where it discussed procedural animation for use in mechs. Is this a hint towards a new Front Mission, or something else entirely? Who ...
We make no apologies for being hardware focused here at Hackaday, but that doesn’t mean we aren’t occasionally impressed by a particularly inspired feat of bit wrangling. For example, [t3ssel8r] has ...
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