Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
On-time Delivery of Four OpenGL ES Specifications also for provide Enhanced 3D in fixed function hardware and safety critical markets August 2, 2005 - SIGGRAPH, Los Angeles, California - The ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
Tessellation is a hardware feature that allows a graphics processing unit (GPU) to dynamically subdivide primitives. This feature also allows you to control new vertex placements. One common use of ...
As if to reinforce all the recent talk that there may be another way for PC gaming , open source steering group Khronos has announced the latest update to OpenGL. Release 4.3 brings the cross platform ...
LOS ANGELES: Ushering in a new era of photo-realism to the handheld development community, the new OpenGL ES 2.0 standard promises to revolutionize the handheld segment. Having led the industry with ...