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The choice of textures isn't random — each is selected to capture the essence of the Silo series. With the assets textured and ready, they were transported into the world of Unreal Engine 5.
Epic Games CEO Tim Sweeney says Unreal Engine 5 games launching with poor performance is due to developers not starting the ...
Tim Sweeney blames ongoing issues with games developed using UE5 on a lack of optimization for low-spec hardware early on in ...