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A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics. Imagine seeing SNES games ...
And of course, with DLSS or any sort of real-time graphics algorithm, we have a strict compute budget in terms of milliseconds per frame.
It has two sections, really. One on how to plot points on the screen and another that covers basic graphics algorithms for drawing things like circles.
It's already nigh on impossible to pick computer generated graphics in the latest blockbusters, but the job is set to get even harder thanks to researchers who have developed a graphics algorithm ...
Recent advancements in graphics processing unit (GPU) technology have enabled these algorithms to be implemented in software, leveraging the inherent parallelism of GPUs to accelerate the decoding ...
WiMi uses a suitable algorithm to combine two or more source images to obtain a new idea. Enhancing the useful information in the image makes it possible to increase the accuracy of image ...
Two researches develop an algorithm that turns 8-bit art into smooth HD drawings.
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