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The popular Unity game development platform has dropped its default Mono-based IDE in favor of Visual Studio products in order to leverage new C# and scripting features.
In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such ...
Unity supports several platforms, including the iPhone and the Wii, and comes with its own built-in Mono cross-compilation environment.
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