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The OpenGL Architecture Review Board (ARB) working group at Khronos has also defined an updated version of the OpenGL Shading Language (GLSL 1.5) and two profiles within OpenGL 3.2 for new ...
OpenGL 3.0 includes GLSLâ„¢ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware.
The OpenGL ARB (Architecture Review Board) working group at Khronos has defined GLSL 1.5, an updated version of the OpenGL Shading language, and two profiles within the OpenGL 3.2 specification ...
OpenGL Shading Language was first introduced last year — the developers note that software that’s already been written to support it will work with OpenGL 2.0 as well.
Some of the new features in the 4.0 release include OpenGL Shading Language revision 4.00 and shader subroutines that allow for significantly increased programming flexibility.
Twenty years since the release of the original OpenGL 1.0, the new OpenGL 4.3 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the ...
OpenGL 4.0’s specification includes the GLSL 4.00 update to the OpenGL Shading language, which can empower developers with access to new GPU acceleration tech.
ATI and 3Dlabs’ collaborative support for the OpenGL® Shading Language in RENDERMONKEY 1.5 and their respective drivers allow developers who work in an OpenGL® environment to create realistic ...
FurMark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel ...
Some of the new features in the 4.0 release include OpenGL Shading Language revision 4.00 and shader subroutines that allow for significantly increased programming flexibility.
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