News

ATI and 3Dlabs’ collaborative support for the OpenGL® Shading Language in RENDERMONKEY 1.5 and their respective drivers allow developers who work in an OpenGL® environment to create realistic ...
In addition to the OpenGL Shading Language v1.0, other enhancements in OpenGL 1.5 include the addition of Vertex Buffer Object, which enables higher performance 3D rendering; Occlusion Query ...
OpenGL Shading Language was first introduced last year — the developers note that software that’s already been written to support it will work with OpenGL 2.0 as well.
Some of the new features in the 4.0 release include OpenGL Shading Language revision 4.00 and shader subroutines that allow for significantly increased programming flexibility.
OpenGL 3.0 includes GLSLâ„¢ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware.
The OpenGL ARB (Architecture Review Board) working group at Khronos has defined GLSL 1.5, an updated version of the OpenGL Shading language, and two profiles within the OpenGL 3.2 specification ...
The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to ...
OpenGL 4.0’s specification includes the GLSL 4.00 update to the OpenGL Shading language, which can empower developers with access to new GPU acceleration tech.
The GLLite driver is highly configurable, providing full OpenGL ES 2.0 compliance with an optional runtime OpenGL Shading Language (GLSL) shader compiler, or operating in OpenGL ES 1.1 fixed-function ...
Some of the new features in the 4.0 release include OpenGL Shading Language revision 4.00 and shader subroutines that allow for significantly increased programming flexibility.