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I'm trying to create a "Controllable" interface, that allows a "Controller" object to manipulate the value of generic Controllable objects' variables. Since the Controllable objects are typically ...
First, you can provide member functions for that, just like all the other operations of the base class. For example, Shape_draw_vcall () shown in the video, dereferences the “me” pointer to get the ...
I'm trying to use an iterator of a vector of pointers to objects of a class I've written, to proceed through each object in the vector and call a member function of that object. It's not working ...
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