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A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio ...
This combination of procedural and handcrafted animation enables Frontier to create animals that feel believable both with the camera pointed straight into their refractive irises, and with it ...
Very nice article, I find procedural animation very exciting. How many times have we not seen animations loop with a jerk, trigger with no blending, conflict between body parts.
That's a whole other set of unique challenges. Procedural animation and the pod The pod, with its lean, wiry legs and strange fluidity, is an elaborate piece of science fiction in the mode of HG ...
Both procedural state changes and functional relationships derived from them are conceptually “instantaneous”. By contrast, “animation” describes what we perceive to be continuous state ...
Rag dolls, which rely on physics-based procedural animation, still use a rig to help the body maintain a roughly humanoid shape, even though it gets all wobbly at the joints.
Square Enix's GDC presentation looks at procedural animation for mechs, sparking hope for a new Front Mission game.
A few months ago, Canadian company SideFX quietly released the 17th "Banshee" version of its bleeding-edge Houdini procedural animation software, which handles all sorts of physics in CGI ...
That is to say, Rain World fans can expect more of the game's iconic approach to environments, creature AI, and procedural animation.
That slow evolution from completely robotic to somewhat human motion was created without any animators, exclusively through procedural animation. In some ways, it doesn't stack up to the standard ...
With procedural animation, I think a lot of it is learning the circumstances in which it will work the best and which to avoid: the limitations basically and how to show its strengths.
That is to say, Rain World fans can expect more of the game's iconic approach to environments, creature AI, and procedural animation.