本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...
The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping. For changing the game mode, I created mode changer prefabs ...