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"For each puzzle, solvers arrange dominoes to fill a board, meeting certain conditions based on dot sums, parity or ...
For most of his game-making career, Australian developer dweedes has projected an image of cheeky, punkish rebellion. His ...
In a video interview with Polygon, creative director Karsten Lund talked to us about making Voyagers and the ideas the studio pursued when designing a co-op experience where players must crack puzzles ...
Fifteen years after their last sketch endeavour came to a close, they are bursting back on screens with Mitchell & Webb Are Not Helping alongside a standout ensemble cast showcasing the brightest new ...