A quick sketch of the paper is: input (low-res texture) -gaussianize-> gaussian_image -blending-> blended gaussian - inverse_gaussianize-> high-res texture. So ideally you can get an infinite ...
Christina Majaski writes and edits finance, credit cards, and travel content. She has 14+ years of experience with print and digital publications. Khadija Khartit is a strategy, investment, and ...
WorldMachina is an interactive 3D application for generating and visualizing physically accurate planetary terrain using tectonic plate simulation. Perfect for my TTRPG world-building (I hope), ...