Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
GPT-5.3 Codex merges the advanced coding capabilities of GPT-5.2 Codex with the reasoning and professional knowledge of GPT-5 ...
A free Claude AI model built a fully playable Pokemon-style game in under two hours, featuring turn-based battles, NPCs, and ...
Mewgenics interview: Binding of Isaac and Super Meat Boy creator’s ‘impossible’ game is finally here
On the eve of Mewgenics’ launch, Ed McMillen and Tyler Glaiel reveal how the game went from concept to release over the last ...
Mewgenics is perhaps the most ridiculous venture from Binding of Isaac developer Edmund McMillen yet, and I mean that in a ...
I like puzzle games but I'm not especially good at them, so it's very important to me that any puzzle game I play finds the sweet spot between looking difficult, but not actually ...
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
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