By the time they were all was working on the project last summer, the question was no longer if they would finish, but when.
XReal's new Real 3D mode adds depth to games that were never designed for it—and the results are equal parts impressive and uncomfortable. I’m PCMag’s home theater and AR/VR expert, and your go-to ...
Rayman, as a character, was fully created by the French game designer Michel Ancel during his teenage years. When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page ...
Indie game developers Sluggerfly and Team Meat, along with publisher Headup Games, have released a free demo for their upcoming game, Super Meat Boy 3D. This is a small sampling of the game to give ...
Management expects continued momentum in food and beverage and further positive same-store sales trends, with October and November showing the best monthly performance of the year for food sales and ...
The gaming obsessives at CNET and its sibling sites ZDNET, PCMag, Lifehacker and Mashable put their heads together and chose their absolute faves that were released this year. As Senior Video Producer ...
Want to color your world with a time warp back to the 1990s? The Analogue 3D game system, a modern recreation of the Nintendo 64, is introducing new translucent colors that are an exact match to ...
AMD has officially launched the Ryzen 7 9850X3D, which up to this point has only been a rumored upcoming addition to the company's 3D V-Cache chip family. It's a quiet launch without a press release, ...
After selling out pre-orders for its Nintendo 64 clone, the Analogue 3D, boutique hardware maker Analogue will reopen sales of its newest FPGA-powered console on Nov. 24. Sales for the Analogue 3D ...
Google's Gemini 3 AI impresses with advanced multimodal and coding capabilities. Gemini 3 enables users to create interactive websites, simulations, and video games easily. Strong reviews for Gemini 3 ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. I’ve developed a sixth sense for old ...