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unity.com
Low FPS when instantiating Objects
I am currently creating a survival game. I have a terrain with 16384m x 16384m. I wanted to spawn trees on this terrain so i can harvest them with a script. Everything works fine. But after 13000 spawned trees I only have 2 fps ingame. On each tree is a lod-group. Any ideas how I can fix that? I hope this is the right place for this question…
Jun 7, 2019
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